You plan supply for Halcyon Devices for 120 days. Something is coming, and your dashboard will not tell you.
Planning desk
Set five decisions, then lock the plan. Difficulty and opening stock are fixed once the clock starts. Everything else you can change during the game.
Not sure where to start? Fill in a suggested plan, then change anything you like.
Day 0 / 120GREENSpace: play or pause
Planner dashboard
GREEN
Fill rate, last 14 days
Day0 / 120
On hand700
Cover (days)7.0
Service so far100%
Profit so far$0
Budget left$60,000
Stock on handOn order, in transitWarning signalDisruption
News wire
Leading signals land here before the dashboard moves.
A SUPPLY CHAIN PLANNING GAME
Blind Spot
Halcyon Devices sells a pocket radio for $60. Every radio needs one memory chip, and one supplier makes it: Kestrel Semiconductor, 14 days away by sea. You plan supply for 120 days and win by keeping shelves full at a sensible cost.
First you set a plan: difficulty, opening stock, buffer, shipping and a backup supplier.
Your dashboard shows the last 14 days. It is accurate and it is late. The news wire shows what is coming.
Speed costs money. Air freight and emergency buys are fast and expensive, and a $60,000 contingency budget limits how much you can spend on them.
About five minutes. Nothing is saved except your best grade, in this browser.